# Emblem talents

> Every emblem talent and what it does.

## Weapons Master (tier 2)

_5%_

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.

## Weakness Finder (tier 3)

_50%;30%;1;10;1;3_

Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%.

**Duration: 1s**.
**Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s)**.

## Fatal (tier 1)

_5%;10%_

Gain 5% extra Crit Chance and 10% extra Crit Damage.

## Focusing Mark (tier 3)

_6%;3;4_

Dealing damage to an enemy hero increases allied heroes' damage to them by 6% for 3s.

**Cooldown: 4s**.

## Agility (tier 1)

_4%_

Gain 4% extra Movement Speed.

## Festival of Blood (tier 2)

_6%;0.5%;8_

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 8 stacks.

## Pull Yourself Together (tier 2)

_15%_

Cooldowns of Battle Spells and equipment's active skills are reduced by 15%.

## Brave Smite (tier 3)

_5%;6_

Dealing skill damage to an enemy hero recovers 5% of Max HP.

**Cooldown: 6s**.

## Lethal Ignition (tier 3)

_5;3;7%;3;162-750;15_

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 **Adaptive Damage** (scales with level).

**Cooldown: 15s**.

## Firmness (tier 1)

_6_

Gain 6 extra Physical & Magic Defense.

## Inspire (tier 1)

_5%_

Gain 5% extra Cooldown Reduction.

## Bargain Hunter (tier 2)

_95%_

Equipment can be purchased at 95% of their base price.

## Master Assassin (tier 2)

_7%_

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

## Killing Spree (tier 3)

_15%;20%;3_

After killing an enemy hero, instantly recover 15% of Lost HP and gain 20% Movement Speed.

**Duration: 3s**.

## Rupture (tier 1)

_5_

Gain 5 **Adaptive Penetration**.

**Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.**

## Concussive Blast (tier 3)

_100&lt;1005 0.07>;15_

After the next Basic Attack, deal 100(+0.07 Total HP) Magic Damage to nearby enemies.

**Cooldown: 15s**.

**With the matching emblem:** After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies.

**Cooldown: 15s**.

## Vitality (tier 1)

_225_

Gain 225 extra Max HP.

## Temporal Reign (tier 3)

_4;1.5;20_

The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s.

**This only applies to the hero themselves**.
**Cooldown: 20s**.

## Quantum Charge (tier 3)

_1.5;30%;75-180;8_

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level).

**Cooldown: 8s**.

## Tenacity (tier 2)

_50%;15_

When HP is below 50%, Physical & Magic Defense are increased by 15.

## War Cry (tier 3)

_3;8%;6;6_

After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6s.

**A single Basic Attack or skill that deals damage multiple times only counts as 1**.
**Cooldown: 6s**.

## Impure Rage (tier 3)

_4%;2%;5;1%;120_

Dealing damage with skills deals 4% of target's Max HP as extra **Adaptive Damage** and restores 2% Mana on hit.

**If the hero does not use Mana, recovers 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120**.

**Cooldown: 5s**

## Wilderness Blessing (tier 2)

_10%_

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

## Seasoned Hunter (tier 2)

_15%_

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

## Thrill (tier 1)

_16_

Gain 16 **Adaptive Attack**.

## Swift (tier 1)

_10%_

Gain 10% extra Attack Speed.

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Unofficial, community-maintained; not affiliated with Moonton. Game data comes from the Rone Arena API.
