
1 ratings
1 total votes
Overview
Alucard is a good pick against enemies that lack mobility or have less mobility than Alucard to which Alucard can use that as an advantage to chase them and burst them but he is not always for 1v5 so no don't think about that everytime you play Alucard but he is indeed a good hero since you can enter enemy turrets and burst someone then dash away to avoid death or further damage against you. Don't be overconfident nor too greedy since it always lead to defeat afterward.
Strengths
Sustain, Chase, Burst, Mobility, Initiator, Solo Killer, Dashes, Damage, And Teamfight.
Weaknesses
Burst, Slowness, Suppression, Sustained Enemy, Early Invade, Stuns and Fast Enemies.
Burst Build
In this build you can use this effectively if enemy is squishy which melts them down before they can escape and if they managed to run you can chase with the extra movement soeed gained from hunter strike and endless battle.
Anti-Sustain Burst Build
This is for healers, Tanks, Sustain Fighters to counter their sustainability, heals and shields.
Sustain Dps Build
This is where you can be a semi-frontline for your team if your team is squishy or lacks front positions so you can sub as a jungler frontline to give your teammates advantage in the teamfight I often use this when enemy is too tanky or too much crowd control which makes it hard for you to use skills or burst enemies down from the backlines so rather than being the main damage you can become the sub-sustain jungler. This is beneficial too so don't doubt it too much.
Assassin Jungler
The Emblems that I am showing is for farming and can act as a damage dealer or chase since Temporal Reign can decrease the cd time for your other skills after using ult which is great for chasing and skill spam The 2nd Emblem is seasoned hunter it is better to farm faster to be able to keep up with the enemy jungler and have the upper hand in a later battle (alternative emblem is weapons master which is good for increasing your damage gained from items) Last is just straight forward which is for more damage dealt
Battle Spell
This is the spell used as a jungler
Alu tips
When picking Alu make sure you are not countered by enemies such as Kufra, Minsitthar, Franco, Kaja and other heroes to completely slowed, stunned, suppressed, or heroes that prevent you from dashing. Alucard is a hero that can be dominant if played wisely especially with discipline since some players think that alu is just a tap-tap hero but they must've not reached the true use of Alucard since it is all about patience, humble, non-overconfident and teamwork. I sound like I am spitting caps but it's the truth since Alucard is best as initiator or chaser but sometimes you can just be a patience one by waiting for your team to initiate and let them bait their skills then you can jump in to join the fight which is crucial to best counter enemy damage or stuns. And no don't always go for 1v5 since it doesn't always work unless you want to bait their skills out and get back alive. Last tip is don't chat anything unnecessary or fall to rage bait. It's alright to be angry and be disappointed but discouraging them through chats make this worse since they will likely throw the game.
Best With Minotaur
100% co-op win rate
With Mino heals and stun he can be a great pair for Alucard since in sets alu can just jump to join the fight while mino heals after set which can help Alucard sustain more.
Watch Out For Minsitthar
60% counter win rate
Minsitthar is one of Alucard's counter since his ult can Neutralize Alucard's dash like S1 which is crucial for escaping, initiating and slowness for enemies but he is not akways the counter for Alucard since Alucard's passive can still be used even inside minsitthar's ult.