AArena Academy
All Guides
Guide for terizla (this is from my gameplays and you can adjust and make this better)
Terizla

Guide for terizla (this is from my gameplays and you can adjust and make this better)

H***eH***e· 32 views· 2 total votes· 2 views today
1.0

2 ratings

2 total votes

Overview

The Guide For The Executioner. (You can improvise all of this)

Strengths

Early dominance, cooperative teammates

Weaknesses

Pro benedetta user, entire enemy team with life drain items, fast and that can dodge heroes, numerous stuns, noob teammates, and more.

Overall

This is my overall build based on the recent pickings of my enemies most of the time. You can change athena shield and immortality based on the enemy you're facing

Before full build

This is my build before buying immortality or antique cuirass as my last build before selling fury hammer, the reason for the early fury hammer is to get surprising amount of damage even in the early game to scare off enemies even their jungler as soon as they see how much damage you deal would make them back away in the turtle fight

Executioner

This is my emblem for terizla it's very useful in clashes maintaining both damage and return hp each skill

Battle Spell

It's based on your preference if you want to surprise enemies with the flicker spell and escape with it. Since i have enough expertise when it comes to terizla, i can escape certain traps like grock's combo and other traps. So it's very useful if you have quick reflexes in the battlefield or you can use the sprint spell if you want to go full on clash against enemies and escape with 50/50 chances

Early

For this trick is to upgrade second skill first because i have to make terizla dominant in the early game by poking the enemy with certain damage until the enemy backs away to the turret i also do this with the both enemy and minions if the enemy you're facing off against the exp lane prioritizes minions it would be a 50/50 that you can kill them early or not but if you managed to kill them immediately go after the shield's turret because each hit would give gold for faster item building so i can freeze the lane but also be careful on approaching the bushes because once you see the enemy seems a little too confident even if their hp is low or halved, you will know they're trying to bait you so move a bit far from the bush while keeping the distance you will get from the minions's xp and gold or be lucky enough that they're just cocky and no one's in the bush would guarantee you a kill with the flicker and skill ready in your hand.

Midgame

If you've managed to get your team the dominant side by atleast 2-3 turtles slain by your jungler you can now focus both on your lane and midlane but don't go too far because it would destroy your turret in your lane giving the enemy 100+ gold for each turret destroyed or if you fail then you have to prioritize on being the dominant hero yourself so you can get your teammates to farm freely and gaining the upper hand while fending off the enemies

Endgame

Now in the endgame if your team has the upperhand this is where you can end the game with certain towers dives by using terizla's third skill on enemies that is still weak inside the towers and finishing them off and winning the game if the enemy fails to improvise but each tower dive needs to be calculated and teammates nearby to help you slain the enemies inside the turrets. And for the losing side this is full on strategize mode, wait until their damage dealer is vulnerable that is when you can kill the damage dealer off by using the surprise combo with your teammates helping you or not it's 50/50 because mostly damage dealers relies on stun that would make them escape from you and make their teammates take care of you, penetration that would melt tanky heroes, and crits and damage that would make the damage dealer in your team loss an advantage if the enemy damage dealer manages to build faster it would be at your team's disadvantage or if the enemies prioritizes on killing your damage dealers early in the game it would be an early mistake if your teammates fail to protect them because you need to maintain your dominance and cannot let go of your lane in the early game for the turtle fight just only you can let go of your lane if you managed to destroy the turret or if the turtle is on the marksman's lane that you can visit mid and turtle on the gold lane but it's also optional to stay a bit in the gold lane if their enemy fighter is somewhere else and your minions moving freely in your lane.

Best With Atlas

100% co-op win rate

Actually all tanks are a match for terizla just pray it's a good player using them

Watch Out For Yu Zhong

40% counter win rate

You've gotta be careful if you're facing yuzhong because of the life draining passive it has and that same passive would heal the enemy yuzhong off your hp, and the first skill of yuzhong already deals enough damage to ******** early in the match or slowly drain you with yuzhong's second skill. But you can outplay yuzhong you just gotta be patient

Guide for terizla (this is from my gameplays and you can adjust and make this better) · Arena Academy