# Battle spells

> Every battle spell and what it does.

## Arrival

_Long-range Support_

After channeling for 3s, teleport to the target allied Turret, Base, Minion, or trap and gain 60% extra Movement Speed (decays over 3s) afterward.
If the channeling is canceled or interrupted, 30s of the spell cooldown will be **refunded**.

## Vengeance

_Reflect Damage_

For 3s, gain 35% **Damage Reduction** and deal 35% **Magic Damage** back to the attacker each time you receive damage.

## Purify

_Cleanse Debuffs_

Remove all debuffs (excluding Suppression) and gain **Control Immunity** and 15% Movement Speed for 1.2s.

## Execute

_Low HP Execution_

Deal 100 (+10*Hero Level) plus 13% of the target's lost HP as **True Damage** to the target enemy hero.
This damage **ignores shields**. If the target is slain by this skill, the cooldown will be reduced by 40%.

## Flameshot

_Attack & Defend_

Fire a Flaming Shot in the target direction, **knocking back** nearby enemies and dealing 200 **(+0.5 Total Magic Power)**-680 **(+1.7 Total Magic Power)** **Magic Damage** (scales with flying distance) to the first enemy hero or creep hit.

**With the matching emblem:** Fire a Flaming Shot in the target direction, **knocking back** nearby enemies and dealing 200 **(+50% Total Magic Power)**-680 **(+170% Total Magic Power)** **Magic Damage** (scales with flying distance) to the first enemy hero or creep hit.

## Flicker

_Mobility_

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

## Revitalize

_Large AOE Heal_

Summon a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s to affected allied heroes (including self), and increasing **Shield and HP Regen** effects received by 25% (this effect cannot stack).

## Sprint

_Long-lasting Speed Up_

Gain 50% extra Movement Speed and **Slow Immunity** for 6s.

## Petrify

_AOE Control_

Deal 100 (+15*Hero Level) **Magic Damage** to nearby enemies, **petrify** them for 0.8s, and slow them by 50% for 0.8s afterward.

## Aegis

_Protect Squishy Heroes_

Gain a 750 (+90*Hero Level) shield for 5s.

## Retribution

_Jungle Special_

Deal 520 (+80*Hero Level) **True Damage** to the target Creep or Minion.
**Passive**: Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min.
**Blessing:** Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and &lt;Num9> kills or assists to gain &lt;Num10> Physical Attack and Magic Power and &lt;Num11> Max HP.

## Inspire

_Enhance Basic Attacks_

For up to 8 Basic Attacks within the next 5s, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%.
The Basic Attacks also **ignore** 8 (+1*Hero Level) of the target's **Physical Defense** and restore 60**(+0.15 Total Physical Attack)** **(+0.15 Total Magic Power)** HP on hit.

**With the matching emblem:** For up to 8 Basic Attacks within the next 5s, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%.
The Basic Attacks also **ignore** 8 (+1*Hero Level) of the target's **Physical Defense** and restore 60**(+15% Total Physical Attack)** **(+15% Total Magic Power)** HP on hit.

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All pages: https://arena-academy.rone.dev/llms.txt  
Unofficial, community-maintained; not affiliated with Moonton. Game data comes from the Rone Arena API.
