# Alice: build, counters and stats

> Alice, a tank/mage hero in Mobile Legends: Bang Bang.

- Hero ID: 4
- Roles: tank, mage
- Lanes: EXP lane, Jungle
- Speciality: Charge, Regen
- Durability: 50/100
- Offense: 50/100
- Ability effects: 70/100
- Difficulty: 40/100

## Current stats (all ranks)

- Win rate: 51.0%
- Pick rate: 0.9%
- Ban rate: 8.6%

## Lore

Queen of the Blood Demons and one of the two dominant powers in the Abyss.

## Skills

### Crimson Blood Banquet (AOE, Heal)

Alice gains 1 stack(s) of **Crimson** each time her skill hits an enemy, lasting 4s (up to 2 stacks). **Blood Banquet** activates at max stacks.

**Blood Banquet**: Every 0.5s, Alice deals 25 **(+30% Total Magic Power)** (+ 0.5% - 2.5% target's **&lt;1005>**, scaling with level) **Magic Damage** to nearby enemies. She also recovers 10 **(+3% Extra Max HP)** HP and gains 8% Movement Speed. Its duration is refreshed when her skills hit an enemy hero.
Damage to creeps is capped at 70 (+10*Hero Level) **Magic Damage**.

### Crimson Gleam (Mobility, AOE)

_CD: 12_

Alice shoots **Blood Energy** forward, dealing 100 **(+50% Total Magic Power)** **Magic Damage** to enemies.

**Use Again**: Before **Blood Energy** dissipates, Alice can recast this skill as **Scarlet Shadow** to blink to its location.

### Doom Waltz (Slow, AOE)

_CD: 4_

Alice performs a deadly dance, dealing 350 **(+130% Total Magic Power)** **Magic Damage** to nearby enemies and slowing them by 70% for 1s.

If **Blood Banquet** is active, the skill also scorches enemies, dealing 300% of **Blood Banquet**'s damage and recovering the same amount of HP.

### Throne of Ruin (CC, AOE)

_CD: 60_

Alice surrounds herself with blood, gaining Control Immunity and 50% Damage Reduction while slowing herself by 50%.

After 1.5s, she descends from above, dealing 500 **(+200% Total Magic Power)** **(+20% Extra Max HP)** **Magic Damage** to all enemies in range and immobilizing them for 1s.

While charging her Ultimate, Alice cannot use any hero skills other than **Scarlet Shadow**.

## Matchups and synergies

**Works well with**: [Balmond](https://arena-academy.rone.dev/heroes/balmond.md), [Dyrroth](https://arena-academy.rone.dev/heroes/dyrroth.md)

To compensate for Alice's weaknesses in the early game and form a balanced team, pair her with strong early game heroes, like Balmond or Dyrroth.

**Strong against**: [Cecilion](https://arena-academy.rone.dev/heroes/cecilion.md), [Chang'e](https://arena-academy.rone.dev/heroes/chang-e.md)

With her great sustainability in combat plus her mobility and CC, Alice counters heroes that lack burst and can't escape from melee enemies, such as Cecilion and Chang'e.

**Weak against**: [Baxia](https://arena-academy.rone.dev/heroes/baxia.md), [Martis](https://arena-academy.rone.dev/heroes/martis.md)

Alice is countered by heroes with Execute or Healing Reduction who can impede her from healing herself during the Ultimate. Heroes like Baxia or Martis can reduce her healing or kill her before she can heal.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/alice
- All heroes: https://arena-academy.rone.dev/heroes.md

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All pages: https://arena-academy.rone.dev/llms.txt  
Unofficial, community-maintained; not affiliated with Moonton. Game data comes from the Rone Arena API.
