
Bruno
Marksman · Gold lane · Finisher · Burst
- Win Rate
- 53.1%
- Pick Rate
- 0.3%
- Ban Rate
- 0.2%
Last 7 days · All ranks
Lore
The captain of the Eruditio Rangers who returned to the "pitch" thanks to advanced prosthetics.
Attributes
- Durability
- 20
- Offense
- 60
- Ability Effects
- 20
- Difficulty
- 40
Skills
Difficulty: 40
Mecha Legs
BuffBruno gains 2.5% extra Crit Chance each time he deals damage with his skills (up to 8 stacks).
Bruno has higher Physical Attack but only gains 80% extra Attack Speed from all sources.
Volley Shot
Damage · SlowCD: 10 Mana Cost: 50
Bruno kicks a Powerball on his next Basic Attack, gaining 48% Movement Speed for 1s. It deals 100 (+100% Total Physical Attack) Physical Damage to the target, and slows them by 30% for 0.5s.
The Powerball then bounces back toward Bruno and lands on the ground. He or allied heroes can retrieve the Powerball for another attack and reduce the cooldown of Slide by 1s.
Slide
Mobility · BuffCD: 9 Mana Cost: 90
Bruno slides forward, briefly stunning enemies along the way, and gaining a Powerball at the end of the dash.

Worldie
Burst · CCCD: 38 Mana Cost: 140
Bruno kicks an Energy Ball at a target hero, dealing 200 (+80% Total Physical Attack) Physical Damage. It knocks them back to the edge of Bruno's attack range, stuns them for 0.5s, and slows them by 80% for 2s.
The Energy Ball then bounces among enemy units (up to 10 times), prioritizing enemy heroes. Each bounce deals 100 (+40% Total Physical Attack) Physical Damage.
Hero Relations
Synergizes With
Bruno is best with Supports that can force enemies to engage and allow him to make use of his early game damage, such as Franco and Khufra.
Strong Against
Bruno is strong against Marksmen that are weaker in the early game like Hanabi and Miya who Bruno can out-trade thanks to his high damage.
Weak Against
Bruno is countered by Tanks with high Physical Defense like Gatotkaca and Fredrinn that take greatly reduced damage from his attacks.





