# Dyrroth: build, counters and stats

> Dyrroth, a fighter hero in Mobile Legends: Bang Bang.

- Hero ID: 85
- Roles: fighter
- Lanes: EXP lane, Jungle
- Speciality: Charge, Burst
- Durability: 50/100
- Offense: 50/100
- Ability effects: 20/100
- Difficulty: 50/100

## Current stats (all ranks)

- Win rate: 48.8%
- Pick rate: 1.8%
- Ban rate: 1.6%

## Lore

Once a noble prince of the Moniyan Empire, he was abducted by Alice, the Queen of the Blood Demons, and transformed into the Prince of the Abyss.

## Skills

### Wrath of the Abyss (Buff, Heal)

When Dyrroth's Rage reaches 50%, he enhances **Burst Strike** and **Spectre Step**.

After every 2 Basic Attacks, Dyrroth releases a Circle Strike, dealing **(+150% Total Physical Attack)**- **(+180% Total Physical Attack)** (scales with level) **Physical Damage** to enemies in the circle (enhanced damage does not apply to turrets), and recovering **7%**-**10%** **&lt;1005>** (scales with level, halved against minions or turrets). This strike does not trigger Attack Effect.
Each time he damages an enemy, the cooldown of **Burst Strike** and **Spectre Step** is reduced by 1s.

Dyrroth recovers 2% - 5% Rage per second (scales with level).

### Burst Strike (AOE, Slow)

_CD: 6_

Dyrroth releases a burst strike in a designated direction. Each burst deals 240 **(+60% Total Physical Attack)** **Physical Damage** to enemies and slows them by 25% for 1.5s. (The damage decays against the same target and decreases to only 75% on minions.)

**Abyss Enhanced**: Burst Strike has a longer range, deals 140% of the original damage, and its Slowing Effect is doubled.

### Spectre Step (Mobility, Damage)

_CD: 6_

Dyrroth dashes in the target direction. He stops upon reaching the max distance or hitting an enemy hero or creep, dealing 230 **(+60% Extra Physical Attack)** **Physical Damage** and slightly knocking them back.

**Use Again**: Dyrroth locks onto a target and unleashes a Fatal Strike, dealing 345 **(+120% Extra Physical Attack)** **Physical Damage** and reducing their **&lt;1060>** by 40% for 4s.

**Abyss Enhanced**: Fatal Strike reaches further and deals 150% of the original damage, slows the target by an extra 90%, and reduces their **&lt;1060>** by 60% for 4s.

### Abysm Strike (Burst, Slow)

_CD: 36_

After a short delay, Dyrroth launches a destructive strike in the target direction, dealing 650 **(+250% Extra Physical Attack)** (+ 25% of the target's **lost &lt;1997>**) as **Physical Damage** to enemies in its path, and slowing them by 55% for 0.8s.
This skill can only be interrupted by **Suppression**.
Damage dealt to non-hero enemies is capped at 1500.

## Matchups and synergies

**Works well with**: [Franco](https://arena-academy.rone.dev/heroes/franco.md), [Kaja](https://arena-academy.rone.dev/heroes/kaja.md)

Dyrroth's high melee burst damage works best with heroes with single-target CC, such as Franco and Kaja.

**Strong against**: [Gord](https://arena-academy.rone.dev/heroes/gord.md), [Hanabi](https://arena-academy.rone.dev/heroes/hanabi.md)

Dyrroth has good chasing abilities and good melee burst damage, he is strong against heroes with poor Mobility, such as Gord and Hanabi.

**Weak against**: [Vexana](https://arena-academy.rone.dev/heroes/vexana.md), [Belerick](https://arena-academy.rone.dev/heroes/belerick.md)

Being a melee hero makes Dyrroth weak against heroes with Slow and kiting abilities, such as Vexana and Belerick.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/dyrroth
- All heroes: https://arena-academy.rone.dev/heroes.md

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