
Edith
tank · Marksman · EXP lane · Roam · Control · Burst
- Win Rate
- 52.6%
- Pick Rate
- 0.3%
- Ban Rate
- 0.2%
Last 7 days · All ranks
Lore
Forsaken Warden with sealed memories.
Attributes
- Durability
- 70
- Offense
- 30
- Ability Effects
- 100
- Difficulty
- 40
Skills
Difficulty: 40
Overload
BuffAfter each skill cast, Edith and Phylax become Overloaded for 3s, during which all Basic Attacks will trigger chain lightning, dealing (+20% Total Magic Power) (+ 3 (+0.2*Hero Level)% target's <1005>) extra Magic Damage to up to 4 enemies.
Chain lightning damage against minions is increased to 150%.
Earth Shatter
CC · AOECD: 8.5
After a 0.75s delay, Edith controls Phylax to launch an earth-shattering blow in a designated direction, dealing 225 (+10% Max HP) Physical Damage to enemies hit (deals 120% damage to minions) and knocking them airborne for 0.8s.
This skill can only be interrupted by Suppression.
Onward
Charge · CCCD: 10
Edith controls Phylax to charge in the target direction, dealing 90 (+3% Max HP) Physical Damage to enemies along the way.
If Phylax hits an enemy hero during the charge, it will stop immediately and throw them over its shoulder, dealing 108 (+5% Max HP) Physical Damage.
Primal Wrath
Morph · BuffCD: 40
Passive: When inside Phylax, Edith accumulates Wrath by dealing skill damage to enemies and taking damage (calculated before damage reduction).
Active: Edith ejects herself forward from Phylax, knocking back nearby enemies and taking flight for up to 8s (gaining 30 Movement Speed). During this time, she gains new skills and can perform ranged Basic Attacks, each dealing 35 (+75% Total Physical Attack) (+25% Total Magic Power) Magic Damage. She also gains 350 (+5% Max HP) - 350 (+20% Max HP) extra shield, 50% - 150% extra Attack Speed, and 5% - 20% Hybrid Lifesteal based on accumulated Wrath, and converts each point of Extra <1060> and Extra <1070> into 3.5 <1030>.
Overload
BuffAfter each skill cast, Edith and Phylax become Overloaded for 3s, during which all Basic Attacks will trigger chain lightning, dealing (+20% Total Magic Power) (+ 3 (+0.2*Hero Level)% target's <1005>) extra Magic Damage to up to 4 enemies.
Chain lightning damage against minions is increased to 150%.
Divine Retribution
Burst · AOECD: 5
Edith exacts Divine Retribution on a target area, dealing 170 (+40% Total Magic Power) Magic Damage to enemies hit and slowing them by 30%. She then continues to deal 68 (+16% Total Magic Power) Magic Damage to enemies in the area every 0.5s over the next 1.5s.

Lightning Bolt
CCCD: 10
Edith fires a Lightning Bolt in a designated direction, dealing 150 (+50% Total Magic Power) Magic Damage to the first enemy hero hit and immobilizing them for 0.8s.

Primal Wrath
Morph · BuffCD: 40
Passive: When inside Phylax, Edith accumulates Wrath by dealing skill damage to enemies and taking damage (calculated before damage reduction).
Active: Edith ejects herself forward from Phylax, knocking back nearby enemies and taking flight for up to 8s (gaining 30 Movement Speed). During this time, she gains new skills and can perform ranged Basic Attacks, each dealing 35 (+75% Total Physical Attack) (+25% Total Magic Power) Magic Damage. She also gains 350 (+5% Max HP) - 350 (+20% Max HP) extra shield, 50% - 150% extra Attack Speed, and 5% - 20% Hybrid Lifesteal based on accumulated Wrath, and converts each point of Extra <1060> and Extra <1070> into 3.5 <1030>.
Hero Relations
Synergizes With
Edith works best with heroes like Minotaur and Atlas that can more reliably CC a target first, allowing her to follow up with her own CC.
Strong Against
Edith is strong against heroes that are not very agile and on the fragile side, such as Zilong and Aulus, because her skills deal enough burst damage to eliminate them after connecting with her 2nd Skill.
Weak Against
Edith is countered by Marksmen that can negate CC like Hanabi and Wanwan, since she will have a hard time locking them down.





