# Faramis: build, counters and stats

> Faramis, a support/mage hero in Mobile Legends: Bang Bang.

- Hero ID: 76
- Roles: support, mage
- Lanes: Mid lane, Roam
- Speciality: Guard, Charge
- Durability: 40/100
- Offense: 60/100
- Ability effects: 10/100
- Difficulty: 50/100

## Current stats (all ranks)

- Win rate: 51.2%
- Pick rate: 0.1%
- Ban rate: 0.3%

## Lore

A necromancer in Necrokeep who's determined to find a cure for the Mist.

## Skills

### Vicious Retrieval (Buff)

When Faramis's skills deal damage to enemy heroes and summoned units, they leave behind **Soul Fragments**. Absorbing a **Soul Fragment** recovers 100 **(+50% Total Magic Power)** HP and grants 2 **&lt;1030>** (up to 40 stacks).
Upon death, he consumes the absorbed **Soul Fragments** to reduce the respawn timer, each reducing the timer by 3% (up to 90%).
He can gain up to 1 Soul Fragment from the same enemy hero using skills every 4s. Enemies that die around Faramis also have a chance to drop **Soul Fragments**.

### Shadow Stampede (Buff, CC)

_CD: 15   Mana Cost: 85_

Faramis enters the Shadow state for 3s, gaining 70% Movement Speed, 25 **&lt;1999>**, and 20% Cooldown Reduction of this skill. He also gains the ability to move through terrain. Enemy heroes he touches take 250 **(+60% Total Magic Power)** **Magic Damage** and are marked with a Nether Mark. Upon leaving the Shadow state, Faramis pulls all the marked enemy heroes toward him, dealing 250 **(+60% Total Magic Power)** **Magic Damage**.
**Use Again**: Ends the Shadow state early to pull marked enemy heroes toward him.
Soul Fragment absorption range is increased while this skill is active.

### Ghost Bursters (AOE, Burst)

_CD: 6   Mana Cost: 60_

Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330 **(+144% Total Magic Power)** **Magic Damage** to enemies within. The energy will then split and bounce to nearby enemies, dealing 200 **(+86% Total Magic Power)** **Magic Damage** (splits up to 2 time(s) on enemy hero hits and 1 time(s) on non-enemy hero hits).

### Nether Realm (Death Immunity, Buff)

_CD: 90   Mana Cost: 150_

Faramis turns his surroundings into the **Nether Realm** for 6s. Allied heroes within (including himself) enter the **Specter** state, gaining 400 (+ 10 **(+5% Total Magic Power)**%) extra HP and 50% extra Movement Speed for 1s. When the **Specter** state breaks, heroes within clear all debuffs and enter a brief Resurrection state for 1.3s. The **Specter** state immediately ends if the allied hero leaves the **Nether Realm**.

## Matchups and synergies

**Works well with**: [Leomord](https://arena-academy.rone.dev/heroes/leomord.md), [Martis](https://arena-academy.rone.dev/heroes/martis.md)

Faramis works well with heroes that are designed to dive into the enemy, such as Leomord and Martis, as he'll be able to maximize the life-saving effect of his Ultimate.

**Strong against**: [Saber](https://arena-academy.rone.dev/heroes/saber.md), [Eudora](https://arena-academy.rone.dev/heroes/eudora.md)

Faramis' ability to temporarily prevent teammates from being killed makes him a good pick against heroes that go all-in to burst down a target, like Saber and Eudora.

**Weak against**: [Novaria](https://arena-academy.rone.dev/heroes/novaria.md), [Pharsa](https://arena-academy.rone.dev/heroes/pharsa.md)

Faramis is countered by high mobility heroes that are difficult for him to catch with his 1st Skill, such as Novaria and Pharsa.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/faramis
- All heroes: https://arena-academy.rone.dev/heroes.md

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All pages: https://arena-academy.rone.dev/llms.txt  
Unofficial, community-maintained; not affiliated with Moonton. Game data comes from the Rone Arena API.
