# Gloo: build, counters and stats

> Gloo, a tank hero in Mobile Legends: Bang Bang.

- Hero ID: 104
- Roles: tank
- Lanes: Roam, EXP lane
- Speciality: Regen, Control
- Durability: 100/100
- Offense: 30/100
- Ability effects: 100/100
- Difficulty: 60/100

## Current stats (all ranks)

- Win rate: 54.7%
- Pick rate: 0.8%
- Ban rate: 38.9%

## Lore

A magical amalgamation of cute, mischievous creatures that dwells deep in the Shadow Swamp.

## Skills

### Stick, Stick (Slow, Buff)

Gloo's skills apply a stack of **Sticky** to enemies on hit, decreasing their Movement Speed by 4% for 6s (up to 5 stacks).
Each **Sticky** stack on an attacker reduces their damage dealt to Gloo by 3%.

### Slam, Slam (AOE, CC)

_CD: 10   Mana Cost: 25_

Gloo reaches out and slams the ground, dealing 80 **(+80% Total Magic Power)** **Magic Damage** to enemies hit.
A **Goo** is left at the end location, which explodes after 3s, dealing 250 **(+12% Extra Max HP)** **Magic Damage** to nearby enemies and immobilizing them for 0.8s.
Touching the **Goo** detonates it immediately and resets this skill's cooldown. Gloo also recovers 2.5% **&lt;1005>** if the explosion hits an enemy (doubled if it hits an enemy hero).

### Spread, Spread (CC, AOE)

_CD: 12   Mana Cost: 80_

Gloo splits into **Goos**, dealing 100 **(+80% Total Magic Power)** **Magic Damage** to enemies in a fan-shaped area and immobilizing them for 0.5s. For the next 4s, Gloo gains 10% Movement Speed and deals 80 **(+15% Total Magic Power)** **Magic Damage** every 0.25s to enemies it touches.
If this skill hits a **Goo**, Gloo charges toward it, dragging enemies in its path along for a distance.

### Grab, Grab (Attach, Heal)

Unlocked when an enemy hero reaches max **Sticky** stacks. Gloo attaches itself to the target for up to 9s, recovering 20% **&lt;1005>**.

While attached, Gloo's Basic Attacks deal 30 **(+50% Total Magic Power)**  **(+6% Extra Max HP)** **Magic Damage**, and it transfers 80% of the damage it takes (excluding Turret damage) to the host. If the host dies while Gloo is attached, this skill's cooldown is reduced to 5s.

## Matchups and synergies

**Works well with**: [Eudora](https://arena-academy.rone.dev/heroes/eudora.md), [Saber](https://arena-academy.rone.dev/heroes/saber.md)

Gloo works best with high burst damage heroes, as they can quickly take down the enemy hero that he brings back with his Ultimate. Like Eudora and Saber.

**Strong against**: [Cecilion](https://arena-academy.rone.dev/heroes/cecilion.md), [Chang'e](https://arena-academy.rone.dev/heroes/chang-e.md)

Gloo is strong against Mage heroes without good CC. Because he can easily attach himself to them, and take them where he wants them to go. Such as Cecilion and Chang'e.

**Weak against**: [Karrie](https://arena-academy.rone.dev/heroes/karrie.md), [Lesley](https://arena-academy.rone.dev/heroes/lesley.md)

Gloo is countered by Marksman heroes with good mobility. It's difficult for Gloo to attach himself to them, and he can easily be killed if he tries. Such as Karrie and Lesley.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/gloo
- All heroes: https://arena-academy.rone.dev/heroes.md

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All pages: https://arena-academy.rone.dev/llms.txt  
Unofficial, community-maintained; not affiliated with Moonton. Game data comes from the Rone Arena API.
