# Granger: build, counters and stats

> Granger, a Marksman hero in Mobile Legends: Bang Bang.

- Hero ID: 79
- Roles: Marksman
- Lanes: Gold lane
- Speciality: Burst, Finisher
- Durability: 30/100
- Offense: 70/100
- Ability effects: 10/100
- Difficulty: 30/100

## Current stats (all ranks)

- Win rate: 42.8%
- Pick rate: 1.4%
- Ban rate: 1.7%

## Lore

A mysterious demon hunter that operates outside the conventions of the Church of Light. Always seen with a violin case in hand, he hunts down demons with his two soul-devouring weapons.

## Skills

### Capriccio (Damage, Buff)

Granger's unique Demon Hunting **Gun** and **Cannon** are powered by Demonic Energy. Both his weapons start with 800 max Energy. His **Gun** restores 8% Energy per second while his **Cannon** restores 2% Energy per second. Killing a Minion / Creep permanently increases their max Energy by 6 / 6, and instantly restores their Energy by 5% / 5%, respectively. Each kill or assist on an enemy hero permanently increases both weapons' max Energy by 12 and instantly restores 10% Energy.

Every 1% Cooldown Reduction converts to 2 **&lt;1020>**. Demonic Energy costs are not affected by Energy Cost Reduction.

### Rhapsody (Burst)

_CD: 0.3_

Granger rapidly fires 6 shot(s) with his **Gun**, with each shot dealing 60 **(+45% Total Physical Attack)** **Physical Damage** and consuming 70 **Gun** Energy. The last shot is guaranteed to Crit. While firing, Granger's Movement Speed is increased by 10%.

Granger stops firing when he runs out of Energy, or when the skill is cast again. **Rhapsody** has no cooldown and can be cast once his **Gun** Energy is over 420.

### Rondo (Mobility, Buff)

_CD: 12_

Granger uses his Demon Hunter agility to dash in the target direction, instantly restoring 15% Energy for his **Gun**.

**Rondo** can be cast while channeling **Rhapsody**. Each time **Rhapsody** hits an enemy, **Rondo's** Cooldown is reduced by 0.5s.

### Death Sonata (Burst, Slow)

_CD: 0.6   Energy Cost: 250_

Granger fires his **Cannon** in the target direction, dealing 150 **(+110% Total Physical Attack)** **Physical Damage** to the first enemy hero hit and other targets in the blast radius. Targets hit will be briefly slowed. Granger can roll in the Joystick's direction after each shot.
**Death Sonata** can be cast while firing **Rhapsody**. **Death Sonata** has a brief cooldown and consumes 250 of Granger's **Cannon** Energy per shot.

## Matchups and synergies

**Works well with**: [Franco](https://arena-academy.rone.dev/heroes/franco.md), [Kaja](https://arena-academy.rone.dev/heroes/kaja.md)

Granger pairs well with heroes that have strong CC abilities, such as Franco and Kaja, who can hold enemies in place for Granger's entire 1st Skill.

**Strong against**: [Chang'e](https://arena-academy.rone.dev/heroes/chang-e.md), [Cecilion](https://arena-academy.rone.dev/heroes/cecilion.md)

Granger counters squishy heroes who lack mobility, such as Chang'e and Cecilion, who have a hard time dodging his 1st Skill and are vulnerable to the high damage of his Ultimate.

**Weak against**: [Saber](https://arena-academy.rone.dev/heroes/saber.md), [Hayabusa](https://arena-academy.rone.dev/heroes/hayabusa.md)

Granger is countered by heroes with strong single target killing power. Despite having good mobility, Granger lacks other defensive measures. Heroes like Saber and Hayabusa can quickly get the jump on Granger and finish him off.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/granger
- All heroes: https://arena-academy.rone.dev/heroes.md

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All pages: https://arena-academy.rone.dev/llms.txt  
Unofficial, community-maintained; not affiliated with Moonton. Game data comes from the Rone Arena API.
