# Guinevere: build, counters and stats

> Guinevere, a fighter hero in Mobile Legends: Bang Bang.

- Hero ID: 80
- Roles: fighter
- Lanes: EXP lane
- Speciality: Burst, Magic Damage
- Durability: 40/100
- Offense: 50/100
- Ability effects: 70/100
- Difficulty: 40/100

## Current stats (all ranks)

- Win rate: 51.3%
- Pick rate: 0.8%
- Ban rate: 2.2%

## Lore

Aristocratic girl with a strange temperament, loved by her elder brother Lancelot.

## Skills

### Super Magic (Buff, Damage)

Guinevere deals 25% extra damage to airborne enemies. Her Basic Attacks also deal  **(+80% Total Physical Attack)** **(+60% Total Magic Power)** **Magic Damage**.
Guinevere gains **Super Magic** stacks each time she deals damage. At max stacks, her next Basic Attack becomes a guided attack, dealing 80 **(+100% Total Physical Attack)** **(+90% Total Magic Power)** **Magic Damage** and recovering **80 (+ 8% of her &lt;1998>)**.
Enemies hit by Guinevere's skills or enhanced Basic Attack are marked for 5s. Enemies with 3 marks are knocked airborne when hit by **Violet Requiem**.

### Energy Wave (Damage, Buff)

_CD: 4_

Guinevere releases an energy orb in the target direction, dealing 300 **(+125% Total Magic Power)** **Magic Damage** and slowing enemies by 25% for 1.2s.
Successfully hitting an enemy reduces all her skill cooldowns by 1s.

### Spatial Migration (Mobility, CC)

_CD: 17_

Guinevere leaps to the target location, dealing 250 **(+80% Total Magic Power)** **Magic Damage**. Enemy heroes and Creeps hit will be knocked airborne for 1s and take 125 **(+50% Total Magic Power)** additional **Magic Damage**.
**Use Again**: Guinevere blinks toward the target direction and leaves an illusion behind. If the illusion takes damage by hero, it restores Super Magic for Guinevere and explodes after 1.5s, dealing 100 **(+30% Total Magic Power)** **Magic Damage** to nearby enemies.

### Violet Requiem (Burst, CC)

_CD: 52_

Guinevere creates a force field around her, gaining Control Immunity while attacking nearby enemies 11 times within 2s, dealing 880 **(+385% Total Magic Power)** **Magic Damage** in total.
Airborne enemies hit will be knocked airborne again, up to 8 additional times.

## Matchups and synergies

**Works well with**: [Franco](https://arena-academy.rone.dev/heroes/franco.md), [Hylos](https://arena-academy.rone.dev/heroes/hylos.md)

Guinevere works best with heroes with good single-target CC that will give her a better environment to farm and deal damage, such as Franco and Hylos.

**Strong against**: [Zilong](https://arena-academy.rone.dev/heroes/zilong.md), [Silvanna](https://arena-academy.rone.dev/heroes/silvanna.md)

Guinevere is strong against heroes with poor sustainability or who are simply weak in the early game. This is because Guinevere can easily deliver her poking combo and escape. Heroes like Zilong and Silvanna are good examples here.

**Weak against**: [Badang](https://arena-academy.rone.dev/heroes/badang.md), [Chou](https://arena-academy.rone.dev/heroes/chou.md)

But Guinevere is countered by heroes with CC immunities or strong CC skills. Since she needs to chain her CC to unleash her full damage potential, such as Badang and Chou.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/guinevere
- All heroes: https://arena-academy.rone.dev/heroes.md

---

HTML version: https://arena-academy.rone.dev/heroes/guinevere  
All pages: https://arena-academy.rone.dev/llms.txt  
Unofficial, community-maintained; not affiliated with Moonton. Game data comes from the Rone Arena API.
