# Hanzo: build, counters and stats

> Hanzo, a assassin hero in Mobile Legends: Bang Bang.

- Hero ID: 69
- Roles: assassin
- Lanes: Jungle
- Speciality: Poke, Burst
- Durability: 70/100
- Offense: 80/100
- Ability effects: 20/100
- Difficulty: 50/100

## Current stats (all ranks)

- Win rate: 49.9%
- Pick rate: 0.4%
- Ban rate: 9.1%

## Lore

Genius ninja in the Shadow Sect who is at the crossroads.

## Skills

### Ame no Habakiri (Buff)

Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of **Dark Ninjutsu** on the target, up to 5 stacks. **Ninjutsu: Demon Feast** can only be cast on targets with full stacks of **Dark Ninjutsu**.

### Ninjutsu: Demon Feast (Burst)

The skill can only be used on targets with max stacks of **Dark Ninjutsu**. When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP.
When targeting the Turtle, Lord, or enemy heroes, he deals 600 **(+120% Extra Physical Attack)** **Physical Damage**, recovers 150 **(+80% Total Physical Attack)** HP, and reduces this skill's cooldown by 60%.

### Ninjutsu: Dark Mist (AOE, Slow)

_CD: 10_

Hanzo dashes in the target direction, leaving **dark mist** in front that deals 90 **(+45% Extra Physical Attack)** **Physical Damage** to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit).
The **dark mist** slows enemies in the area by 40% and grants Hanzo 20% Movement Speed.

### Kinjutsu: Pinnacle Ninja (Morph, Mobility)

_CD: 36_

Hanzo charges into battle as **Hanekage**, consuming 170 Energy per second. He gains 20 Energy when a non-hero unit dies nearby and 200 Energy when it's a hero. He gains 15 Energy when attacking a hero, and 45 Energy when attacking the Turtle or the Lord. When Energy runs out, Hanzo's body will be slowly drawn to **Hanekage**'s position.

While in **Hanekage** form, Hanzo's body is invincible, while **Hanekage** ignores obstacles and gains 50% Movement Speed and 30% Attack Speed.

**Use Again or Upon Death**: **Hanekage** returns to Hanzo's body, recovering 360 **(+100% Extra Physical Attack)** HP and becoming untargetable during the return. If **Hanekage** is killed, Hanzo will be slowed by 50% and revealed for 6s, and the skill's cooldown will be doubled.

### Ame no Habakiri (Buff)

Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of **Dark Ninjutsu** on the target, up to 5 stacks. **Ninjutsu: Demon Feast** can only be cast on targets with full stacks of **Dark Ninjutsu**.

### Forbidden Ninjutsu: Soul Snatch (Damage)

_CD: 10_

Hanekage dashes to an enemy hero, dealing 300 **(+60% Extra Physical Attack)** **Physical Damage** after a brief delay. Each stack of **Dark Ninjutsu** on the target increases this damage by 20%. At max **Dark Ninjutsu** stacks, he deals 12 **(+3% Extra Physical Attack)**% target's **&lt;1005>** extra damage (ignores 30% of target's **&lt;1060>**) and recovers 150 **(+80% Total Physical Attack)** HP.
This skill can be cast on the Turtle or Lord (deals up to 1000 damage).

### Forbidden Ninjutsu: Black Mist (AOE, CC)

_CD: 10_

Hanekage dashes in the target direction, knocking enemies in his path airborne for 0.4s and dealing 405 **(+45% Extra Physical Attack)** **Physical Damage** (recovers 200 Energy if hitting an enemy hero), leaving a **Dark Mist** in the area he passes through.
The mist deals 135 **(+45% Extra Physical Attack)** **Physical Damage** to enemies in the area every 0.5s (up to 4 times). It also slows enemies in the area by 40%.

This damage is considered Basic Attack Damage, but cannot Crit.

### Ninjutsu Flee: Return

_CD: 1_

Hanekage returns to Hanzo's body and exits the Hanekage form.

## Matchups and synergies

**Works well with**: [Aurora](https://arena-academy.rone.dev/heroes/aurora.md), [Belerick](https://arena-academy.rone.dev/heroes/belerick.md), [Tigreal](https://arena-academy.rone.dev/heroes/tigreal.md)

Hanzo has high burst potential but needs time to stack his Passive, so he works best with heroes who can keep the enemy CC'd, like Aurora, Belerick, and Tigreal.

**Strong against**: [Layla](https://arena-academy.rone.dev/heroes/layla.md), [Ixia](https://arena-academy.rone.dev/heroes/ixia.md), [Zhuxin](https://arena-academy.rone.dev/heroes/zhuxin.md)

Hanzo's Ultimate enables him to poke or dive with relative safety, making him a serious threat to squishy heroes without mobility, like Layla, Ixia, and Zhuxin, while also disrupting the enemy in teamfights.

**Weak against**: [Fanny](https://arena-academy.rone.dev/heroes/fanny.md), [Lancelot](https://arena-academy.rone.dev/heroes/lancelot.md), [Arlott](https://arena-academy.rone.dev/heroes/arlott.md)

Hanzo fares less favorably against heroes with lots of mobility, such as Fanny, Lancelot, and Arlott, since it's difficult to build stacks on them, thus limiting Hanzo's damage.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/hanzo
- All heroes: https://arena-academy.rone.dev/heroes.md

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