# Helcurt: build, counters and stats

> Helcurt, a assassin hero in Mobile Legends: Bang Bang.

- Hero ID: 51
- Roles: assassin
- Lanes: Jungle, Roam
- Speciality: Push, Burst
- Durability: 30/100
- Offense: 50/100
- Ability effects: 50/100
- Difficulty: 40/100

## Current stats (all ranks)

- Win rate: 47.3%
- Pick rate: 0.6%
- Ban rate: 4.9%

## Lore

The nightmare of the Abyss who's willing to betray anyone in order to survive.

## Skills

### Shadow of Styx (Buff)

Helcurt remains in **Prowler** state until spotted by the enemy team, gaining 15% extra Movement Speed, and continuously regenerating  **(+30% Total Physical Attack)** HP if he has not dealt any damage.
He gains 50% extra Attack Speed and 50% extra Movement Speed (decreasing over time) for 4s upon being spotted and leaves **Prowler** state 0.75s later.
Any hero killed after being hit by Helcurt leaves a **dark fog** that explodes and spreads with a cooldown of 10s. Helcurt **Conceals** himself while within the **dark fog**.

### Hidden Terror (Mobility, CC)

_CD: 15_

**Passive**: When Helcurt is in the **Prowler** state, **Terrify** also affects enemy heroes hit and briefly reveals them. Its cooldown decreases 3 times as fast as normal.
**Active**: Helcurt blinks to the target location and deals 150 **(+70% Total Physical Attack)** **Physical Damage** to enemies in the area, reducing their Movement Speed by 60% for 0.75s.

### Deadly Stinger (Burst)

_CD: 4_

**Passive**: Helcurt gains 1 **Deadly Stinger** for every 1.5s spent in **Prowler** state or on each Basic Attack. Up to 5 **Deadly Stingers** can be stored.

**Active**: Helcurt fires all **Deadly Stingers** forward, each dealing 180 **(+50% Extra Physical Attack)** **Physical Damage** to enemies (minions and creeps take only 70% of the damage).
**Deadly Stinger** counts as a Basic Attack but cannot Crit.

### Dark Night Falls (Buff, Debuff)

_CD: 60_

Helcurt summons the Dark Night, reducing all enemies' sight range and blocking ally vision sharing for 3s. During Dark Night, Helcurt gains 40% extra Movement Speed.

The Dark Night makes it easier for Helcurt to leave enemies' sight range.

## Matchups and synergies

**Works well with**: [Tigreal](https://arena-academy.rone.dev/heroes/tigreal.md), [Esmeralda](https://arena-academy.rone.dev/heroes/esmeralda.md), [Terizla](https://arena-academy.rone.dev/heroes/terizla.md)

Helcurt's Ultimate is a great tool to obscure the enemy's vision and makes it easier for him and his team to engage. Additionally, heroes with CC like Tigreal, Esmeralda, and Terizla work great with Helcurt to secure kills.

**Strong against**: [Layla](https://arena-academy.rone.dev/heroes/layla.md), [Chang'e](https://arena-academy.rone.dev/heroes/chang-e.md), [Vale](https://arena-academy.rone.dev/heroes/vale.md)

Helcurt can swiftly approach enemies with his mobility and quickly take down heroes like Layla, Chang'e, and Vale with his burst damage.

**Weak against**: [Fredrinn](https://arena-academy.rone.dev/heroes/fredrinn.md), [Belerick](https://arena-academy.rone.dev/heroes/belerick.md), [Gatotkaca](https://arena-academy.rone.dev/heroes/gatotkaca.md)

Helcurt should avoid tank heroes that he can't burst down, such as Fredrinn, Belerick, and Gatotkaca. Once Helcurt is caught by their CC, they can make short work of him with their teammates.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/helcurt
- All heroes: https://arena-academy.rone.dev/heroes.md

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