# Johnson: build, counters and stats

> Johnson, a tank/support hero in Mobile Legends: Bang Bang.

- Hero ID: 32
- Roles: tank, support
- Lanes: Roam
- Speciality: Support, Crowd Control
- Durability: 80/100
- Offense: 30/100
- Ability effects: 90/100
- Difficulty: 60/100

## Current stats (all ranks)

- Win rate: 48.8%
- Pick rate: 0.8%
- Ban rate: 2.1%

## Lore

A super cyborg who can transform into a car and lead his teammates into battle.

## Skills

### Electro Airbag (Shield)

When Johnson's HP drops below 30%, he gains a 300 **(+700% Total Physical Defense)** shield for 10s. Cooldown: 100s.

### Impact Wrench (CC, AOE)

_CD: 8_

Johnson throws his wrench toward the target location, dealing 120 **(+220% Total Physical Defense)** **Magic Damage** to enemies in its path. Enemies around the landing point are stunned for 0.8s.

### Electromagnetic Waves (AOE, Slow)

_CD: 10_

Johnson raises his shield, continuously dealing 120 **(+60% Total Magic Power)** **Magic Damage** to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and **&lt;1070>** by 10% (stacks up to 3 times) for 2s.

While his shield is raised, Johnson can perform Basic Attacks and cast skills.

### Full Throttle (Morph, CC)

_CD: 36_

**Passive**: Johnson's **&lt;1060>** is increased by 10%.
**Active**: Johnson transforms into a car. Nearby allied heroes can use **Hop In** to ride with him (only 1 at a time). When the car hits an enemy hero, it explodes and deals 300 **(+240% Total Physical Defense)**–450 **(+360% Total Physical Defense)** **Magic Damage** to nearby enemies, stunning them for 0.5–1s (scales with driving time). It also creates an electrified zone at the location that continuously deals 60 **(+20% Total Magic Power)** **Magic Damage** and slows enemies within.
Johnson's location is revealed to enemies for 3s when he casts this skill.

## Matchups and synergies

**Works well with**: [Odette](https://arena-academy.rone.dev/heroes/odette.md), [Kadita](https://arena-academy.rone.dev/heroes/kadita.md)

Johnson works well with heroes that need help initiating like Odette and Kadita since they can just jump into Johnson's Ultimate for a ride.

**Strong against**: [Alucard](https://arena-academy.rone.dev/heroes/alucard.md), [Zilong](https://arena-academy.rone.dev/heroes/zilong.md)

Johnson counters melee heroes with high burst like Alucard and Zilong
because of Johnson's high Physical Defense and CC ability.

**Weak against**: [Harith](https://arena-academy.rone.dev/heroes/harith.md), [Kagura](https://arena-academy.rone.dev/heroes/kagura.md)

Johnson is countered by agile heroes who deal Magic Damage such as Harith and Kagura because they can easily dodge Johnson's skills while their damage is not affected by his Physical Defense.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/johnson
- All heroes: https://arena-academy.rone.dev/heroes.md

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Unofficial, community-maintained; not affiliated with Moonton. Game data comes from the Rone Arena API.
