# Nolan: build, counters and stats

> Nolan, a assassin hero in Mobile Legends: Bang Bang.

- Hero ID: 122
- Roles: assassin
- Lanes: Jungle
- Speciality: Chase, Burst
- Durability: 30/100
- Offense: 60/100
- Ability effects: 20/100
- Difficulty: 60/100

## Current stats (all ranks)

- Win rate: 49.4%
- Pick rate: 1.5%
- Ban rate: 7.1%

## Lore

A scholar that wanders the universe with split souls to save his daughter.

## Skills

### Dimensional Rift (Damage)

Nolan's skills will leave a **Rift**. When a rift comes into contact with another rift, they will **activate** and pull enemies to their center and deal 240 **(+140% Extra Physical Attack)** **Physical Damage** after a short delay. Each time a rift activation hits an enemy, Nolan will gain 25 Energy. If an enemy is hit by multiple rift activations, the damage after the first hit will be reduced by 40%.
**Cosmic Leap**: If Nolan does not deal or take damage for 5s, he enhances his next Basic Attack to dash to the target, dealing  **(+120% Total Physical Attack)** **Physical Damage** and leaving a **Rift**. (Damage to and from Minions or Creeps will not prevent Nolan from getting this effect.)

### Expansion (AOE)

_CD: 2.5   Energy Cost: 25_

Nolan cuts a rectangular area in front of him with his cosmic gauge, dealing 230 **(+40% Total Physical Attack)** **Physical Damage** and leaving a **Rift** at the first enemy hit.

### Gauge (Mobility)

_CD: 2.5   Energy Cost: 25_

Nolan charges in the target direction and slashes with his cosmic gauge, dealing 70 **(+13% Total Physical Attack)** **Physical Damage** to enemies in his path and leaving a **Rift**.

### Fracture (Burst)

_CD: 21_

Nolan slashes at the target location 3 times, dealing 120 **(+50% Extra Physical Attack)** **Physical Damage** with each slash while leaving 3 rifts and slowing the target hit by 30% for 0.5s. The rifts will be activated automatically while Nolan dashes backward.

## Matchups and synergies

**Works well with**: [Tigreal](https://arena-academy.rone.dev/heroes/tigreal.md), [Gatotkaca](https://arena-academy.rone.dev/heroes/gatotkaca.md)

Nolan works well with Tanks that can initiate and CC the enemy so Nolan to focus on dealing as much damage as possible, such as Tigreal and Gatotkaca.

**Strong against**: [Hanabi](https://arena-academy.rone.dev/heroes/hanabi.md), [Eudora](https://arena-academy.rone.dev/heroes/eudora.md)

Nolan counters squishy heroes that lack mobility skills like Hanabi and Eudora because they have a hard time avoiding his rifts while Nolan's own mobility makes them easy targets.

**Weak against**: [Thamuz](https://arena-academy.rone.dev/heroes/thamuz.md), [Fredrinn](https://arena-academy.rone.dev/heroes/fredrinn.md)

Nolan is countered by tanky heroes with high sustained damage, such as Thamuz and Fredrinn, who can survive Nolan's burst and kill him afterwards.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/nolan
- All heroes: https://arena-academy.rone.dev/heroes.md

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All pages: https://arena-academy.rone.dev/llms.txt  
Unofficial, community-maintained; not affiliated with Moonton. Game data comes from the Rone Arena API.
