# Obsidia: build, counters and stats

> Obsidia, a Marksman hero in Mobile Legends: Bang Bang.

- Hero ID: 130
- Roles: Marksman
- Lanes: Gold lane
- Speciality: Finisher, Damage
- Durability: 30/100
- Offense: 80/100
- Ability effects: 10/100
- Difficulty: 30/100

## Current stats (all ranks)

- Win rate: 53.4%
- Pick rate: 2.4%
- Ban rate: 27.9%

## Lore

The ancient Sovereign of the Abyss, risen from ruin, now seeks to slay the God of Darkness and hunt down its Spawns of Decay.

## Skills

### Return to Bone (Buff)

Obsidia gains **Bone Energy** whenever she deals damage. Basic Attacks grant 1 Energy against non-hero units and 2 against hero units or Turrets. Skills grant Energy equal to 3 times the amount granted by Basic Attacks against the same unit type. No Energy is gained from hitting creeps.
When **Bone Energy** reaches 30, it forms a **Bone Shard**, up to 25 shards. When Obsidia uses Basic Attacks, all **Bone Shards** strike the target, each dealing  **(+6% Total Physical Attack)** **Physical Damage** and inheriting 6% Attack Effects.
Killing an enemy hero directly grants 1 **Bone Shard(s)**.
Obsidia's Basic Attacks deal 70 **(+70% Total Physical Attack)** **Physical Damage**, inheriting 100% Attack Effects.

### Abyssal Bone Needle (Damage, AOE)

_CD: 4.5   Mana Cost: 35_

Obsidia launches an **Abyssal Bone Needle**, dealing 325 **(+80% Total Physical Attack)** **Physical Damage** to enemies hit and triggering **Return to Bone** on the first enemy hero struck.

### Phantom Shadowmeld (Speed Up)

_CD: 4.5   Mana Cost: 40_

Obsidia descends into the Abyss and enters **Shadowmeld Form**, gaining 500% Movement Speed for 0.3s.

### Hunt of Bone (CC, Mobility)

_CD: 40   Mana Cost: 100_

Obsidia shoots **Bones of Wrath** in the target direction, dealing 125 **(+60% Extra Physical Attack)** **Physical Damage** and briefly stunning the first enemy hero hit before pulling herself to the target. The **Bones of Wrath** tethers Obsidia to the enemy, preventing her from moving more than 4 units away. While tethered, the enemy cannot use mobility skills, and their movement drags Obsidia along. Obsidia also gains 5 temporary **Bone Shards** stacks and a shield equal to 200 (+ 25 per **Bone Shard** stack). This effect lasts 3s.

While tethered, Obsidia can move through obstacles and use Basic Attacks while moving. **Phantom Shadowmeld** is also enhanced: its duration increases to 1s, and its cooldown is reduced to 33%.

## Matchups and synergies

**Works well with**: [Angela](https://arena-academy.rone.dev/heroes/angela.md), [Estes](https://arena-academy.rone.dev/heroes/estes.md)

Obsidia usually reaches her damage potential in the mid-to-late game, so she wants support heroes who can help her in the early game, like Angela and Estes.

**Strong against**: [Hayabusa](https://arena-academy.rone.dev/heroes/hayabusa.md), [Freya](https://arena-academy.rone.dev/heroes/freya.md), [Lancelot](https://arena-academy.rone.dev/heroes/lancelot.md)

Obsidia's Ultimate will disable dash and blink skills, making her excellent at countering heroes who rely on them,  such as Hayabusa, Freya, and Lancelot.

**Weak against**: [Bruno](https://arena-academy.rone.dev/heroes/bruno.md), [Layla](https://arena-academy.rone.dev/heroes/layla.md)

Obsidia struggles during the early laning phase, making her vulnerable to other Marksmen with strong early game, such as Bruno and Layla.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/obsidia
- All heroes: https://arena-academy.rone.dev/heroes.md

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All pages: https://arena-academy.rone.dev/llms.txt  
Unofficial, community-maintained; not affiliated with Moonton. Game data comes from the Rone Arena API.
