# Thamuz: build, counters and stats

> Thamuz, a fighter hero in Mobile Legends: Bang Bang.

- Hero ID: 72
- Roles: fighter
- Lanes: EXP lane
- Speciality: Chase, Damage
- Durability: 70/100
- Offense: 40/100
- Ability effects: 20/100
- Difficulty: 60/100

## Current stats (all ranks)

- Win rate: 49.0%
- Pick rate: 0.9%
- Ban rate: 1.8%

## Lore

The lord of the Fire Demons who seeks to reignite the flames of the Abyss through war and violence.

## Skills

### Grand Lord Lava (Debuff)

Thamuz's Basic Attacks have a chance of 10%–60% (scaling with **Lava's Rage**) to conjure Lava Energy beneath the target that erupts after a brief delay, dealing 55 **(+60% Total Physical Attack)****(+8*Hero Level)** **True Damage**. Basic Attacks that don't trigger Lava Energy increase Thamuz's **Lava's Rage**.

While Thamuz is without his **Scythes**, he gains 25% Movement Speed. After retrieving his **Scythes**, his next Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.

### Molten Scythes (AOE, Slow)

Thamuz tosses **Scythes** in the target direction. After traveling a set distance or hitting the first enemy hero, they deal 120 **(+60% Total Physical Attack)** **Physical Damage**. The **Scythes** will then slow nearby enemies by 30% and deal 45 **(+20% Extra Physical Attack)** **Physical Damage** every 0.5s.

After leaving Thamuz for a short time or reaching a set distance, the **Scythes** return to him, dragging enemies along their path toward Thamuz. Thamuz can move toward the **Scythes** or cast the skill again to retrieve them.

### Chasm Trample (Mobility, Buff)

_CD: 8_

Thamuz jumps to a designated area to deal 230 **(+60% Extra Physical Attack)** **Physical Damage** and slow the enemy units by 25% for 2s upon landing. 
If the Scythes are still travelling, they will return to Thamuz and **Molten Scythes** will reset its CD instantly.

### Cauterant Inferno (AOE, Buff)

_CD: 38_

Thamuz spouts the lava within, dealing 300 **(+80% Total Physical Attack)** **Physical Damage** to nearby enemies and creating a **Cauterant Zone** around himself. The **Cauterant Zone** lasts 9s and deals 30 **(+10% Extra Physical Attack)** **Physical Damage** every 0.5s to enemies in the area.

Meanwhile, Thamuz gains 800 **(+50% Extra Max HP)** **&lt;1005>**, immediately healing for the same amount, and gains 60% Attack Speed. Each time his Basic Attacks or **Scythes** deal damage, he recovers 1.5% Max HP.

## Matchups and synergies

**Works well with**: [Angela](https://arena-academy.rone.dev/heroes/angela.md), [Rafaela](https://arena-academy.rone.dev/heroes/rafaela.md)

Thamuz can play to his strength when working with Supports who provide Movement Speed or CC, such as Angela and Rafaela, because they enable him to stay on his targets.

**Strong against**: [Zilong](https://arena-academy.rone.dev/heroes/zilong.md), [Sun](https://arena-academy.rone.dev/heroes/sun.md)

Thamuz is good against other sustained damage Fighters like Zilong and Sun because he has the top notch laning power.

**Weak against**: [Karrie](https://arena-academy.rone.dev/heroes/karrie.md), [Irithel](https://arena-academy.rone.dev/heroes/irithel.md)

Thamuz is countered by agile Marksmen, such as Karrie and Irithel, since he lacks CC and relies on Basic Attacks, making him an easy target to kite.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/thamuz
- All heroes: https://arena-academy.rone.dev/heroes.md

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