# Yin: build, counters and stats

> Yin, a fighter/assassin hero in Mobile Legends: Bang Bang.

- Hero ID: 113
- Roles: fighter, assassin
- Lanes: Jungle, EXP lane
- Speciality: Burst, Control
- Durability: 50/100
- Offense: 60/100
- Ability effects: 80/100
- Difficulty: 40/100

## Current stats (all ranks)

- Win rate: 49.0%
- Pick rate: 0.5%
- Ban rate: 1.7%

## Lore

A young martial artist on a journey to defeat the Evil God that dwells within him.

## Skills

### Leave It to Me (Buff)

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

### Charged Punch (Burst, Speed Up)

_CD: 10_

Yin gains 60% extra Movement Speed (decays over 3s).
During this time, his next Basic Attack will be enhanced, dealing 25 **(+100% Total Physical Attack)** **Physical Damage**. If the enhanced Basic Attack hits an enemy, Yin throws a charged punch forward, dealing 360 **(+200% Extra Physical Attack)** **Physical Damage** to enemies in its path.
Successfully throwing the charged punch reduces the skill's cooldown by 35%.

### Instant Blast (Mobility, CC)

_CD: 12_

Yin dashes forward, leaving a **Golden Ring** behind while dealing 75 **(+35% Extra Physical Attack)** **Physical Damage** to enemies along the way. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit.
After 1s, the **Golden Ring** will catch up with Yin, dealing 150 **(+70% Extra Physical Attack)** **Physical Damage** to enemies it passes through and stunning them for 1s.

### My Turn (CC, Buff)

_CD: 52_

After a short delay, Yin locks onto an enemy hero (**cannot lock onto pets or clones**) and pulls them into a domain for up to 8s and turns into **Lieh**. When in the domain, the two cannot be affected by other heroes' skills.

**Lieh** has stronger skills and 50 extra **&lt;1060>** and **&lt;1070>** that last 8s.
The domain will end early if either of the two is killed. If **Lieh** successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of **Frenzy Strike** and **Instant Blast** reset, and continue to fight as **Lieh** for 8s.
If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.

### Leave It to Me (Buff)

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

### Frenzy Strike (Burst)

Lieh smashes enemies forward 9 times. During this time, he is immune to control effects, and his smashing speed gradually increases. Each smash deals 120 **(+100% Extra Physical Attack)** **Physical Damage** and slows enemies by 75% for 0.2s.
After 0.8s, Lieh can move or cast skills to cancel the skill early.

### Instant Blast (Mobility, CC)

_CD: 12_

Lieh strikes a flying kick forward, leaving a **Golden Ring** behind while dealing 75 **(+35% Extra Physical Attack)** **Physical Damage** to enemies along the way. Enemies hit will also be knocked back slightly. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit.
After 1s, the **Golden Ring** will catch up with Lieh, dealing 150 **(+70% Extra Physical Attack)** **Physical Damage** to enemies it passes through and stunning them for 1s.

### My Turn (CC, Buff)

_CD: 52_

After a short delay, Yin locks onto an enemy hero (**cannot lock onto pets or clones**) and pulls them into a domain for up to 8s and turns into **Lieh**. When in the domain, the two cannot be affected by other heroes' skills.

**Lieh** has stronger skills and 50 extra **&lt;1060>** and **&lt;1070>** that last 8s.
The domain will end early if either of the two is killed. If **Lieh** successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of **Frenzy Strike** and **Instant Blast** reset, and continue to fight as **Lieh** for 8s.
If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.

## Matchups and synergies

**Works well with**: [Mathilda](https://arena-academy.rone.dev/heroes/mathilda.md), [Rafaela](https://arena-academy.rone.dev/heroes/rafaela.md)

Yin works best with Supports that can enhance his mobility, such as Mathilda and Rafaela to help him get to the enemy and eliminate key targets.

**Strong against**: [Layla](https://arena-academy.rone.dev/heroes/layla.md), [Cecilion](https://arena-academy.rone.dev/heroes/cecilion.md)

Yin counters squishy heroes without Blink skills like Layla and Cecilion because they will have a hard time dodging his Golden Rings. Once they are stunned or trapped in his Ultimate, Yin can easily finish them off.

**Weak against**: [Fredrinn](https://arena-academy.rone.dev/heroes/fredrinn.md), [Badang](https://arena-academy.rone.dev/heroes/badang.md)

Yin is countered by Fighters that can interrupt skills, such as Fredrinn and Badang, because they can easily interrupt his Ultimate during the initial delay. These heroes can also hold their own in a duel, making them risky targets for Yin's Ultimate.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/yin
- All heroes: https://arena-academy.rone.dev/heroes.md

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