# Zhuxin: build, counters and stats

> Zhuxin, a mage hero in Mobile Legends: Bang Bang.

- Hero ID: 125
- Roles: mage
- Lanes: Mid lane
- Speciality: Damage, Crowd Control
- Durability: 40/100
- Offense: 80/100
- Ability effects: 80/100
- Difficulty: 40/100

## Current stats (all ranks)

- Win rate: 50.3%
- Pick rate: 0.2%
- Ban rate: 0.3%

## Lore

A mysterious young woman who guides the ember butterflies using her Lantern of Spirits.

## Skills

### Crimson Butterflies (Buff)

Every time Zhuxin channels **Lantern Flare**, she converts the Mana spent into up to 15 **Crimson Butterflies** to follow her **Spirit Lantern**. After Zhuxin stops channeling **Lantern Flare**, the **Crimson Butterflies** will gradually disappear, each restoring 5% of her Max Mana.
Zhuxin has a naturally high base Max Mana, but it doesn't scale with her level.

### Fluttering Grace (AOE, Buff)

_CD: 12   Mana Cost: 100_

Zhuxin deals 150 **(+30% Total Magic Power)** **Magic Damage** to all enemies in a fan-shaped area and applies 1 stack(s) of **Soul Snare**. Zhuxin also slows all enemy heroes hit by 20% and gains 20% of extra Movement Speed herself for 1.5s.

### Lantern Flare (Damage, CC)

_CD: 0.5_

**Hold**: Hold the skill button to move the **Spirit Lantern**. It deals 35 **(+30% Total Magic Power)** **Magic Damage** to all enemies in range every 0.33s (Magic Bonus increases to 60% against minions) and applies **Soul Snare** to enemy heroes hit. When an enemy hero reaches 10 stacks of **Soul Snare**, the **Crimson Butterflies** capture them, pulling them airborne for 1s.

**Release**: Throw all captured enemies to the target location, dealing 200 **(+150% Total Magic Power)** (+ 10% captured target's **&lt;1005>**) **Magic Damage** to all enemies in the area. If an enemy is hit multiple times, subsequent damage decays by 80%.

After a target is captured, **Soul Snare** cannot stack on them again for 4s. During this time, this skill deals 15% extra damage to that target.

### Crimson Beacon (Shield, Mobility)

_CD: 60   Mana Cost: 200_

Zhuxin blinks to the target location, gaining a 400 **(+100% Total Magic Power)** shield and creating a field for 6s. The field deals 30 **(+10% Total Magic Power)** **Magic Damage** and applies 1 stack of **Soul Snare** to nearby enemies every 0.5s.

## Matchups and synergies

**Works well with**: [Cici](https://arena-academy.rone.dev/heroes/cici.md), [Kimmy](https://arena-academy.rone.dev/heroes/kimmy.md), [Belerick](https://arena-academy.rone.dev/heroes/belerick.md)

Zhuxin can provide great damage and CC, but she can't realize her potential until later in the game, so heroes with CC can help Zhuxin get through the early period. Zhuxin also works well with sustained damage heroes like Belerick, Kimmy, and Cici to dish out a surprising amount of damage.

**Strong against**: [Cyclops](https://arena-academy.rone.dev/heroes/cyclops.md), [Popol and Kupa](https://arena-academy.rone.dev/heroes/popol-and-kupa.md)

Zhuxin is a good counter to enemies with less range and low mobility, such as Popol and Kupa and Cyclops, where she has a big advantage.

**Weak against**: [Saber](https://arena-academy.rone.dev/heroes/saber.md), [Fanny](https://arena-academy.rone.dev/heroes/fanny.md)

Like most Mages, Zhuxin is countered by heroes with high mobility and burst, such as Fanny and Saber, who can quickly take her down.

## More

- Win rate by rank, counters, builds, skill combos and trends: https://arena-academy.rone.dev/heroes/zhuxin
- All heroes: https://arena-academy.rone.dev/heroes.md

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