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Arena Academy
Tools

Build Lab

Find the items and talents that answer the enemy, or put any build together and see what it is strong and weak against.

Your hero

Enemy team

Everything is optional: add enemy heroes, the items they have built, or both. Without items, a hero is read from its usual ranked build.

  1. Enemy 1
  2. Enemy 2
  3. Enemy 3
  4. Enemy 4
  5. Enemy 5

What they bring

  • Physical damage4 of 5 enemies
  • Healing3 of 5 enemies
  • Magic damage3 of 5 enemies
  • Burst damage5 of 5 enemies
  • Crowd control3 of 5 enemies
  • Attack speed1 of 5 enemies
  • Tankiness1 of 5 enemies

Damage items that answer them

  • Winter CrownSurvives burst damage (5 of 5 enemies)Pros finish it around minute 14

Defensive answers

  • Dominance IceBlocks physical damage (4 of 5 enemies) · Cuts their healing (3 of 5 enemies)In 100% of Tigreal's ranked builds, 49.2% win rate · Pros finish it around minute 9
  • OracleBlocks physical damage (4 of 5 enemies) · Blocks magic damage (3 of 5 enemies)Pros finish it around minute 8
  • Chastise PauldronBlocks physical damage (4 of 5 enemies) · Survives burst damage (5 of 5 enemies)Pros finish it around minute 9
  • Brute Force BreastplateBlocks physical damage (4 of 5 enemies) · Shortens crowd control (3 of 5 enemies)Pros finish it around minute 10
  • Blade ArmorBlocks physical damage (4 of 5 enemies) · Slows their attacks (1 of 5 enemies)Pros finish it around minute 13
  • Antique CuirassBlocks physical damage (4 of 5 enemies)In 21% of Tigreal's ranked builds, 49.8% win rate · Pros finish it around minute 9

Boots

  • Tough BootsBlocks magic damage (3 of 5 enemies) · Shortens crowd control (3 of 5 enemies)Pros finish it around minute 3
  • Warrior BootsBlocks physical damage (4 of 5 enemies)Pros finish it around minute 1

Talents

  • Tier 1AgilityUsual pick
  • Tier 2TenacityBlocks physical damage (4 of 5 enemies) · Blocks magic damage (3 of 5 enemies) · Changed from the usual pick
  • Tier 3Concussive BlastUsual pick

How it works

Each item's stats and passive are read into what it threatens with and what it answers. The enemy's threats come from the items you enter, or from each hero's usual ranked build. Suggestions follow your hero's damage type and favour items its ranked builds win with.

Trained on ranked builds and 327 pro games. Last trained 2026-10-24 11:08 UTC. Counter weights are hand-set: refitting on pro games did not predict results better.