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Arena Academy
Tools

Build Lab

Find the items and talents that answer the enemy, or put any build together and see what it is strong and weak against.

Your hero

Enemy team

Everything is optional: add enemy heroes, the items they have built, or both. Without items, a hero is read from its usual ranked build.

  1. Enemy 1
  2. Enemy 2
  3. Enemy 3
  4. Enemy 4
  5. Enemy 5

What they bring

  • Healing5 of 5 enemies
  • Tankiness3 of 5 enemies
  • Physical defense3 of 5 enemies
  • Magic defense4 of 5 enemies
  • Physical damage2 of 5 enemies
  • Magic damage2 of 5 enemies
  • Crowd control3 of 5 enemies
  • Burst damage2 of 5 enemies
  • Shields1 of 5 enemies

Damage items that answer them

  • Sea HalberdCuts their healing (5 of 5 enemies) · Breaks tanky heroes (3 of 5 enemies)Pros finish it around minute 13
  • Malefic RoarBreaks tanky heroes (3 of 5 enemies) · Pierces physical defense (3 of 5 enemies)Pros finish it around minute 9
  • Blade of the HeptaseasPierces physical defense (3 of 5 enemies)Pros finish it around minute 4
  • Demon Hunter SwordBreaks tanky heroes (3 of 5 enemies)Pros finish it around minute 7
  • Endless BattleBreaks tanky heroes (3 of 5 enemies)Pros finish it around minute 9
  • Hunter StrikePierces physical defense (3 of 5 enemies)Pros finish it around minute 4

Defensive answers

  • Dominance IceCuts their healing (5 of 5 enemies) · Blocks physical damage (2 of 5 enemies)Pros finish it around minute 9
  • OracleBlocks physical damage (2 of 5 enemies) · Blocks magic damage (2 of 5 enemies)Pros finish it around minute 8
  • Brute Force BreastplateBlocks physical damage (2 of 5 enemies) · Shortens crowd control (3 of 5 enemies)Pros finish it around minute 10
  • Chastise PauldronBlocks physical damage (2 of 5 enemies) · Survives burst damage (2 of 5 enemies)Pros finish it around minute 9

Boots

  • Tough BootsBlocks magic damage (2 of 5 enemies) · Shortens crowd control (3 of 5 enemies)Pros finish it around minute 3
  • Warrior BootsBlocks physical damage (2 of 5 enemies)Pros finish it around minute 1

Talents

  • Tier 1FatalUsual pick
  • Tier 2Bargain HunterUsual pick
  • Tier 3Quantum ChargeUsual pick

How it works

Each item's stats and passive are read into what it threatens with and what it answers. The enemy's threats come from the items you enter, or from each hero's usual ranked build. Suggestions follow your hero's damage type and favour items its ranked builds win with.

Trained on ranked builds and 327 pro games. Last trained 2026-10-24 11:08 UTC. Counter weights are hand-set: refitting on pro games did not predict results better.