Build Lab
Find the items and talents that answer the enemy, or put any build together and see what it is strong and weak against.
Your hero
Enemy team
Everything is optional: add enemy heroes, the items they have built, or both. Without items, a hero is read from its usual ranked build.
- Enemy 1
- Enemy 2
- Enemy 3
- Enemy 4
- Enemy 5
What they bring
- Tankiness4 of 5 enemies
- Physical defense4 of 5 enemies
- Magic defense4 of 5 enemies
- Healing4 of 5 enemies
- Crowd control4 of 5 enemies
- Physical damage1 of 5 enemies
- Critical hits1 of 5 enemies
- Attack speed1 of 5 enemies
- Magic damage1 of 5 enemies
- Burst damage1 of 5 enemies
Damage items that answer them
Glowing WandBreaks tanky heroes (4 of 5 enemies) · Cuts their healing (4 of 5 enemies)In 61% of Eudora's ranked builds, 56.3% win rate · Pros finish it around minute 4
Divine GlaiveBreaks tanky heroes (4 of 5 enemies) · Pierces magic defense (4 of 5 enemies)Pros finish it around minute 10
Genius WandPierces magic defense (4 of 5 enemies)In 100% of Eudora's ranked builds, 56.4% win rate · Pros finish it around minute 8
Starlium ScytheBreaks tanky heroes (4 of 5 enemies)Pros finish it around minute 10
Defensive answers
Dominance IceCuts their healing (4 of 5 enemies) · Blocks physical damage (1 of 5 enemies)Pros finish it around minute 9
Blade ArmorBlocks physical damage (1 of 5 enemies) · Blunts critical hits (1 of 5 enemies)Pros finish it around minute 13
Brute Force BreastplateShortens crowd control (4 of 5 enemies) · Blocks physical damage (1 of 5 enemies)Pros finish it around minute 10
Chastise PauldronBlocks physical damage (1 of 5 enemies) · Slows their attacks (1 of 5 enemies)Pros finish it around minute 9
OracleBlocks physical damage (1 of 5 enemies) · Blocks magic damage (1 of 5 enemies)Pros finish it around minute 8
Boots
Arcane BootsPierces magic defense (4 of 5 enemies)Pros finish it around minute 5
Tough BootsShortens crowd control (4 of 5 enemies) · Blocks magic damage (1 of 5 enemies)Pros finish it around minute 3
Talents
Tier 1RupturePierces magic defense (4 of 5 enemies) · Usual pick
Tier 2Wilderness BlessingUsual pick
Tier 3Lethal IgnitionUsual pick
How it works
Each item's stats and passive are read into what it threatens with and what it answers. The enemy's threats come from the items you enter, or from each hero's usual ranked build. Suggestions follow your hero's damage type and favour items its ranked builds win with.
Trained on ranked builds and 327 pro games. Last trained 2026-10-24 11:08 UTC. Counter weights are hand-set: refitting on pro games did not predict results better.