Emblem Talents
26 emblem talents.
Tier 1

Fatal
Gain 5% extra Crit Chance and 10% extra Crit Damage.

Agility
Gain 4% extra Movement Speed.

Firmness
Gain 6 extra Physical & Magic Defense.

Inspire
Gain 5% extra Cooldown Reduction.

Rupture
Gain 5 Adaptive Penetration.
Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.
Vitality
Gain 225 extra Max HP.

Thrill
Gain 16 Adaptive Attack.

Swift
Gain 10% extra Attack Speed.
Tier 2

Weapons Master
Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.

Festival of Blood
Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 8 stacks.

Pull Yourself Together
Cooldowns of Battle Spells and equipment's active skills are reduced by 15%.

Bargain Hunter
Equipment can be purchased at 95% of their base price.

Master Assassin
If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

Tenacity
When HP is below 50%, Physical & Magic Defense are increased by 15.

Wilderness Blessing
Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

Seasoned Hunter
Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.
Tier 3

Weakness Finder
Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%.
Duration: 1s.
Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).
Focusing Mark
Dealing damage to an enemy hero increases allied heroes' damage to them by 6% for 3s.
Cooldown: 4s.
Brave Smite
Dealing skill damage to an enemy hero recovers 5% of Max HP.
Cooldown: 6s.
Lethal Ignition
Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level).
Cooldown: 15s.
Killing Spree
After killing an enemy hero, instantly recover 15% of Lost HP and gain 20% Movement Speed.
Duration: 3s.
Concussive Blast
After the next Basic Attack, deal 100(+0.07 Total HP) Magic Damage to nearby enemies.
Cooldown: 15s.With Emblem
After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies.
Cooldown: 15s.
Temporal Reign
The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s.
This only applies to the hero themselves.
Cooldown: 20s.
Quantum Charge
Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level).
Cooldown: 8s.
War Cry
After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6s.
A single Basic Attack or skill that deals damage multiple times only counts as 1.
Cooldown: 6s.
Impure Rage
Dealing damage with skills deals 4% of target's Max HP as extra Adaptive Damage and restores 2% Mana on hit.
If the hero does not use Mana, recovers 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120.
Cooldown: 5s