
Cyclops
mage · Mid lane · Damage · Control
- Win Rate
- 51.5%
- Pick Rate
- 0.7%
- Ban Rate
- 0.3%
Last 7 days · All ranks
Lore
A celestial traveler in the universe.
Attributes
- Durability
- 30
- Offense
- 100
- Ability Effects
- 70
- Difficulty
- 40
Skills
Difficulty: 40
Starlit Hourglass
BuffEach time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.

Stardust Shock
AOECD: 7.5 Mana Cost: 50
Cyclops casts two Stardust Disks in the target direction, each dealing 240 (+60% Total Magic Power) Magic Damage to enemies in its path.

Planets Attack
BurstCD: 14 Mana Cost: 60
Cyclops conjures Starlit Spheres around himself, gaining 50% Movement Speed that decays over 2s.
The Starlit Spheres automatically seek and attack nearby enemies (prioritizing enemy heroes), and explode on contact to deal 200 (+65% Total Magic Power) Magic Damage.
Subsequent hits on the same target deal reduced damage.
Star Power Lockdown
CC · DamageCD: 26 Mana Cost: 60
Cyclops creates a Planetary Sphere that tracks the target enemy hero or creep, dealing 500 (+120% Total Magic Power) Magic Damage and immobilizing them for 0.75-1.5s (scales with Planetary Sphere's travel distance).
Hero Relations
Synergizes With
Cyclops is best with tanky heroes with strong CC skills, like Belerick and Minsitthar.
Strong Against
Cyclops' short skill cooldown makes him strong against mid-ranged heroes with poor Mobility, such as Terizla and Alpha.
Weak Against
Cyclops lacks Dash or Blink skills, making him the preferred target for heroes with gap closers and CC skills. Such as Lancelot, Alucard and Kagura.






