
Faramis
support · mage · Mid lane · Roam · Guard · Charge
- Win Rate
- 51.0%
- Pick Rate
- 0.1%
- Ban Rate
- 0.3%
Last 7 days · All ranks
Lore
A necromancer in Necrokeep who's determined to find a cure for the Mist.
Attributes
- Durability
- 40
- Offense
- 60
- Ability Effects
- 10
- Difficulty
- 50
Skills
Difficulty: 50
Vicious Retrieval
BuffWhen Faramis's skills deal damage to enemy heroes and summoned units, they leave behind Soul Fragments. Absorbing a Soul Fragment recovers 100 (+50% Total Magic Power) HP and grants 2 <1030> (up to 40 stacks).
Upon death, he consumes the absorbed Soul Fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%).
He can gain up to 1 Soul Fragment from the same enemy hero using skills every 4s. Enemies that die around Faramis also have a chance to drop Soul Fragments.
Shadow Stampede
Buff · CCCD: 15 Mana Cost: 85
Faramis enters the Shadow state for 3s, gaining 70% Movement Speed, 25 <1999>, and 20% Cooldown Reduction of this skill. He also gains the ability to move through terrain. Enemy heroes he touches take 250 (+60% Total Magic Power) Magic Damage and are marked with a Nether Mark. Upon leaving the Shadow state, Faramis pulls all the marked enemy heroes toward him, dealing 250 (+60% Total Magic Power) Magic Damage.
Use Again: Ends the Shadow state early to pull marked enemy heroes toward him.
Soul Fragment absorption range is increased while this skill is active.
Ghost Bursters
AOE · BurstCD: 6 Mana Cost: 60
Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330 (+144% Total Magic Power) Magic Damage to enemies within. The energy will then split and bounce to nearby enemies, dealing 200 (+86% Total Magic Power) Magic Damage (splits up to 2 time(s) on enemy hero hits and 1 time(s) on non-enemy hero hits).

Nether Realm
Death Immunity · BuffCD: 90 Mana Cost: 150
Faramis turns his surroundings into the Nether Realm for 6s. Allied heroes within (including himself) enter the Specter state, gaining 400 (+ 10 (+5% Total Magic Power)%) extra HP and 50% extra Movement Speed for 1s. When the Specter state breaks, heroes within clear all debuffs and enter a brief Resurrection state for 1.3s. The Specter state immediately ends if the allied hero leaves the Nether Realm.
Hero Relations
Synergizes With
Faramis works well with heroes that are designed to dive into the enemy, such as Leomord and Martis, as he'll be able to maximize the life-saving effect of his Ultimate.
Strong Against
Faramis' ability to temporarily prevent teammates from being killed makes him a good pick against heroes that go all-in to burst down a target, like Saber and Eudora.
Weak Against
Faramis is countered by high mobility heroes that are difficult for him to catch with his 1st Skill, such as Novaria and Pharsa.





